
Updated : Feb 02 2024
RANNBHUMI (Unreleased)
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Rannbhumi is a team deathmatch action game set in the era of Mahabharta where players experience unique classes through the eyes of different clans that fought alongside the Pandavas and Kauravas in the Kurukshetra war.
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Players are divided into two teams of five, each representing the Pandavas and the Kauravas. The first team to get the set number of kills before the timer runs out is the winner.
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Rannbhumi features a play-to-earn economy with a player-first approach. This ecosystem is fueled by NFTs.​​​​​
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WORK
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Designed Rannbhumi, a team deathmatch game inspired by the mythological war of Kurukshetra.
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Thoroughly researched Mahabharata and designed five unique character classes to cater to different fighting styles while sticking closely to the theme.
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Designed a killstreak system based on classical Indian godly weapons. It rewards players for doing well and promotes them to do better.
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Collaborate with the design team to accommodate NFTs and foster a play-to-earn economy within Rannbhumi.
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Researched, integrated and mold elements of ancient Indian architecture to design the game map.
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Playtested and balanced the game by tweaking character, weapon and killstreak stats, and attack behaviours.
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TOOLS
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Engine - Unity
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3D Assets - Autodesk Maya, Blender
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UI/UX - Figma, Photoshop, Affinity
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Sound - Sound Libraries, Pro Tools, Reaper